AI Insights · Timothy · April 2022
Top 5 Shooter Games on Android in Kuwait in Q1 2022
Explore the performance metrics of the top 5 shooter games on Android in Kuwait during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 shooter games on Android in Kuwait exhibited varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
PUBG MOBILE saw notable fluctuations in its weekly revenue, starting at approximately $98K in late December and experiencing a dip to around $34.7K by mid-January. The game gradually recovered, peaking at roughly $51.9K in the last week of February before stabilizing around the $43K-$45K range towards the end of March. Weekly downloads for the game ranged from 1.3K to 1.8K, with a slight peak in mid-March at 1.8K. Active users showed a downward trend from 142K at the start of the quarter to around 129K by the end.
Free Fire: 7th Anniversary had a mixed quarter with weekly revenue starting at approximately $2.9K and experiencing a low of $1.3K towards the end of March. Weekly downloads were relatively stable, ranging from 1.1K to 1.7K, with a slight increase in the last week of March. Active users, however, saw a steady decline from 48.9K at the beginning of the quarter to about 25.4K by the end of March.
Sniper 3D:Gun Shooting Games experienced a modest performance in Q1 2022. The game's weekly revenue hovered around $158 to $453, with a peak in mid-January. Downloads fluctuated between 524 and 1.4K, with the highest download count observed in mid-February. Active users increased from 5.7K in late December to a peak of 8.9K in late February, before stabilizing around 6.7K towards the end of the quarter.
Counter Strike : Shooting Ops did not generate any revenue during this period. However, weekly downloads ranged from 488 to 1.5K, with the highest number recorded in early January. Active users showed a peak of approximately 1.2K in mid-January and fluctuated between 527 and 936 for the rest of the quarter.
Giant Wanted also did not generate any revenue in Q1 2022. The game's weekly downloads ranged from 485 to 956, with the highest count in late January. Active users increased from 1.8K in late December to a peak of 2.9K in mid-March, before slightly declining to 2.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.